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AI Insights · Timothy · October 2022

Top 5 io Games on iOS in the Middle East Q3 2022

Explore the performance of the top 5 io games on iOS in the Middle East for Q3 2022, including trends in downloads, revenue, and active users.

Top 5 io Games on iOS in the Middle East Q3 2022

Throughout Q3 2022, the top 5 io games on iOS in the Middle East demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during this period based on data from Sensor Tower.

Agar.io from Miniclip.com showed a fluctuating pattern in weekly revenue, starting at approximately $3K at the end of June and experiencing a peak of around $2.9K in early August before settling at about $2.6K by the end of September. Weekly downloads saw a decline from around 3.6K at the end of June to about 1.3K by the end of September. The game’s weekly active users followed a similar downward trend, dropping from nearly 21.8K to around 15.5K over the quarter.

Snake.io - Fun Online Snake published by Kooapps, maintained relatively stable weekly revenue, ranging between $300 to $400, with a slight increase to $415 in the last week of September. Weekly downloads started strong at about 33.5K and peaked at around 42K in mid-July, but eventually decreased to approximately 24.6K by the end of the quarter. Active users remained fairly consistent, starting at 329K and ending at nearly 298K.

Little Big Snake by LittleBigSnake, Inc., experienced modest weekly revenue, fluctuating between $137 and $482, with a peak occurring in early September. Downloads were low, starting at around 207 and declining to approximately 64 by the end of September. Active users also decreased from about 734 to 410 over the same period.

Fall.io - Race of Dino from Duong Nguyen saw a gradual increase in weekly revenue, beginning at $184 and rising to $392 by the end of September. Weekly downloads showed a significant decline from approximately 21.6K at the end of June to around 2.6K by the end of September. Active users mirrored this trend, decreasing from about 34.5K to nearly 18.1K.

Lastly, King Rabbit - Race by RareSloth LLC had variable weekly revenue, starting at $209 in early August, peaking at $1.1K in mid-September, and ending at $459 by the end of the quarter. However, the game had negligible downloads throughout the period.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022